Andy Warhol: Flower Prints
MUSIC - PIANO
Students in grades 1 thorugh 2 learned about the artist Andy Warhol and his flower series of silkscreen prints. Warhol created this prints at his Factory Additions, a printing company runned by Warhol. Students learned how to use a silk screen and squeegee to create their own print using the same method as Warhol. Like Andy Warhol, students explored repetition of images and vibrant colors in the production of the flower series.
|Julia performing Ode to Joy by Beethoven.|
|Fiona performing Mister Blue Bird.|
|Ella performing Road by Katie Perry.|
|Andrea performing The Ten Second Song.|
|Carlota performing Mister Blue Bird.|
|Rigby performing Mister Blue Bird.|
|Ivanka performing Ode to Joy by Beethoven.|
|Vera performing Ode to Joy by Beethoven.|
|Lucio performing Pirates of the Caribbean.|
MUSIC - UKULELES
Japanese Fish Kites: Students from “Art Around the World” elective learned about the Annual Children’s Festival in Japan and the traditional koinobori carp kites that are hung in celebration during the Festival. Students from 1st through 5th grade created their own fish kites using oil pastels, watercolor paint and vibrant colorful tissue paper.
|Siena performing Best Day of My Life by American Authors.|
|Mia performing Best Day of My Life by American Authors.|
|Gigi performing Best Day of My Life by American Authors.|
|Aviva performing Best Day of My Life by American Authors.|
|Carola performing Best Day of My Life by American Authors.|
|Giacomo performing Yellow by ColdPlay.|
|Thiago performing We are gonna be friends by The White Stripes.|
|Lea performing We are gonna be friends by The White Stripes.|
|Niala performing We are gonna be friends by The White Stripes.|
|Violet performing Best Day of My Life.|
|Matilda performing We are gonna be friends by The White Stripes.|
MUSIC - PIANO
Inspired by the ocen and its mysterious creatures, students created their own underwater artwork utilizing neon and glow in the dark paint, oil pastel and papers. Artist worked colaboratively throughout the grades to add their own interpretation of what they imagine lives under these deep waters.
|Avaida performing On the Floor by Jlo / Lambada by Kaoma.|
|Nicoletta performing Waltz for the Long Goodbye by DeLange and A million Dreams.|
|Luc performing Jump by Van Halen.|
|Lea performing Titanium by David Guetta.|
|Tal performing Titanium by David Guetta.|
|Jacqueline performing A Million Dreams.|
Picasso Inspired Ukuleles
MUSIC - ART
Students of 1st through 4th grade built their own ukuleles inspired by Pablo Picasso’s different art periods. Each grade focused on a specific period: The Blue Period (1901-1904), the Rose Period (1905-1907), the African-influenced Period (1908-1909) or Cubism (1909-1919). This fun and memorable project brough together elements of art, music, and design to create a unique and meaningful learning experience for your child. Students also faced the challenges of assembling small parts and using their strength with presicion to work on the mecanical aspect assempling the instrument. A valuable lesson on how to handle a music instrument with care and gratefulness.
Van Gogh Sunflowers
ART - GRADES 1 to 4
Students learned about the artist Vincent Van Gogh including an in depth study of his sunflower paintings. Inspired by his work, Students painted a still life using tempera and watercolor paint.
Screen Print Flowers
ART - GRADES 1 & 2
Students studied learned the artist Andy Warhol and his Flower Series of silkscreen prints. Warhol created these prints at his Factory Additions, a printing company run by Warhol. Students learned how to use a silkscreen and prints using the same method, exploring repetition and color. Just like Andy Warhol, students created Flower series, a portfolio of screen prints on paper.
ART - GRADES 7 & 8
Students studied artist Israeli Yaacov Agam, the pioneer of kinetic art and inventor of the agamograph, a brightly colored type of print that appears to shapeshift before a viewer’s eyes. Agam created these layered works using a technique called lenticular printing. Students made their our own version of agamographs, several images are combined on one surface to create illusions of depth when a viewer moves around the art.
ART - GRADES 7 & 8
Students studied the art movement called surrealism and artists that worked in this style including Salvador Dali, Max Earnst, and Joan Miro. We then created one point perspective drawings of a room combining math and art, depicting surrealist scenes, where dream worlds meet reality.
ART - GRADES 5 & 6
Artist Charles McGee created large-scale, black and white murals and sculptures. After studying his work, students created their own 3D paper sculptures, using pattern, line, and contrast in black and white.
ART - GRADES 5 & 6
Students studied auroras, also commonly known as northern lights, which is a natural light display in Earth’s sky, predominantly seen in high-latitude regions. Northern lights display dynamic patterns of brilliant lights that appear as rays or dynamic flickers covering the entire sky. Students created pictures depicting northern lights using chalk pastels on black paper.
ART - GRADES 3 & 4
Keith Allen Haring was an American artist whose pop art emerged from the New York City graffiti subculture of the 1980s. He was an inspiration for student work. His animated imagery has “become a widely recognized visual language”.
Carboard Buildings Low-Relief
ART - GRADES 3 & 4
Artist Tyree Guyton created The Heidelberg Project, which is an outdoor art project in the McDougall-Hunt neighborhood in Detroit. Guyton transformed vacant houses and lots into art installations, which still exist today. Inspired by his work, Students created their own versions of the Heidelberg Project using cardboard and mixed media.
Jamestown Minecraft Project
TECHNOLOGY - FIFTH GRADE
The Jamestown settlement project was introduced as a Project Based Learning Unit introducing the colonies of Jamestown. The project consisted of planning and designing the build of their Jamestown fort in Minecraft Education Edition. The PBL is an extension to the Social Studies Unit: Colonization of America.
Biomes: Designing Sustainable Homes
TECHNOLOGY - FOURTH & FIFTH GRADE
In this particular lesson, our students had the opportunity to work collaboratively in small groups, diving into the world of research surrounding the United Nations Sustainable Goal #15: Life on Land. This goal focuses on the crucial mission of protecting, restoring, and promoting the sustainable use of terrestrial ecosystems, managing forests sustainably, combating desertification, and halting and reversing land degradation and biodiversity loss.
To bring this goal to life, students were tasked with designing a fascinating biome terrarium. Students employed their research findings and target goals to guide their creative process. Using Tinkercad, an innovative 3D design tool, they skillfully crafted various components for their terrarium, such as trees, plants, animals, and insects. Each element was thoughtfully designed to reflect and embody the essence of the sustainable goal they were exploring.
Build a Bridge and Get Over It
TECHNOLOGY - SIXTH/SEVENTH/EIGTH GRADE
In this project, our students took on the role of budding engineers, diving into the fascinating world of forces and load distributions. Guided by the engineering design process, they embarked on a mission to design and construct small-scale bridges using wooden tongue depressors and glue as their materials of choice.
Working in teams, students let their creativity soar as they brainstormed ideas that met the size and material design constraints. With these parameters in mind, they set out to create prototype bridges showcasing the most promising solutions. Once their prototypes were ready, it was time for the ultimate test.
Our aspiring engineers subjected their bridges to rigorous trials, carefully assessing how much weight each structure could bear before reaching its breaking point. This allowed them to determine which bridges possessed the highest strength-to-weight ratios, a vital factor in engineering success. But the learning didn’t stop there.
Our students demonstrated remarkable analytical skills as they examined the failures of their prototype bridges. This critical evaluation paved the way for identifying future improvements and honing their engineering prowess.
Bee Organized: Exploring Biomimicry with Our Youngest Innovators
TECHNOLOGY - FIRST & SECOND GRADE
Ants and bees were the focus of our exploration, as we marveled at their remarkable organizational abilities. Living in colonies, these insects displayed intricate structures where every element served a purpose and had a designated place. Our young participants had the opportunity to observe and learn from these natural phenomena.
In the field of engineering, the practice of deriving solutions from nature’s designs is known as biomimicry. Throughout the project, our students delved into the principles of biomimicry, drawing inspiration from the efficiency and effectiveness of natural systems. By studying and emulating the wonders of nature, they developed innovative solutions to real-world problems.
Our young engineers embarked on a journey of hands-on activities, research, and collaboration. They were fully immersed in the exploration of ants and bees, unlocking the secrets of their organizational prowess. Through this process, our students gained a deeper appreciation for the wonders of nature and discovered how biomimicry can shape a sustainable and innovative future.
TECHNOLOGY - MAKER ACTIVITY ELECTRICAL ENGINEERING
Discover the excitement of LED makers, the delightful glowing dots that can be crafted in seconds using simple components and attached to any ferro-magnetic surface. But that’s just the beginning! Get ready to unleash your creativity as we delve into the world of makers hacking and modification.
Start by creating a basic LED makers, then take it to the next level by chaining them together to form impressive maker”bugs.”
TECHNOLOGY - ROBOTICS ELECTIVE
Welcome to the captivating world of the Robot Drawing station! In our robotics elective, students embark on a fascinating journey of exploration into motor movements and coding. Witness their ingenuity as they unleash their creativity by programming robots to create intricate and mesmerizing shapes.
Through hands-on activities and coding exercises, students learn the fundamental concepts of robotics and delve into the intricate art of precise motor movements. They discover the power of coding as they command robots to meticulously draw shapes, unveiling a harmonious blend of technology and artistic expression.
But here’s the question that will ignite your curiosity: Who truly owns these remarkable robotic drawings? Is it the brilliant programmer who skillfully crafts the instructions? Or is it the robot itself, the conduit through which the designs come to life? Or, perhaps, is there something more mystical and profound at play in this creative collaboration?
AUGMENTED REALITY GAME
TECHNOLOGY - INTERACTIVE
Welcome to the thrilling world of the Scratch Augmented Reality Game! Prepare to be immersed in a unique gaming experience where coding and movement collide. In this innovative creation, we invite you to join us on a quest to catch falling logos and increment your point collection.
Harnessing the power of MIT Scratch, we have crafted an extraordinary game that seamlessly blends the virtual and real worlds. Get ready to witness the magic unfold as your web camera becomes a gateway to an augmented reality playground. As you move and interact with the game, logos will rain down from above, challenging you to swiftly catch them and earn valuable points.
This game is not just about entertainment; it’s a celebration of creativity and technological prowess. Every aspect of this immersive experience, from the captivating visuals to the intricate coding behind the scenes, has been meticulously crafted to offer an engaging and unforgettable encounter.
MAKEY MAKEY PIANO
TECHNOLOGY - ELECTRICAL ENGINEERING INTERACTIVE
Welcome to the enchanting world of the Makey Makey Piano! Prepare to be captivated by the ingenuity of our students as they construct and program an interactive piano using conductive materials. This collaborative endeavor empowers users to create their own instruments and program up to 18 unique options.
At the heart of this project lies the fundamental principle of circuitry. By completing the loop using conductive materials, users can trigger and register sounds on the MIT Scratch interface. Explore the possibilities as you experiment with different materials and discover the magic of making music through the power of conductivity.
But the excitement doesn’t stop there! One of the most remarkable aspects of the Makey Makey Piano is its ability to foster group engagement. Try connecting multiple people to the instrument and witness the symphony that unfolds. Together, you can create harmonious melodies by simply touching the conductive elements, forging a bond between technology, collaboration, and artistic expression.
VIDEO GAME DESIGN
TECHNOLOGY - ELECTRICAL ENGINEERING INTERACTIVE
In our program, students embark on a transformative journey through the software lifecycle as they delve into the realm of maze-based video game design. Through hands-on experiences, they learn how to bring their imaginative ideas to fruition, incorporating cross-curricular themes that span mathematics, science, history, and language.
As students progress through the levels of their games, they encounter a dynamic mix of power-ups and power-downs, each intricately linked to the subject matter at hand. This immersive gameplay not only entertains but also offers an engaging educational experience. Imagine exploring a historical era or solving math problems while navigating through a captivating virtual maze!
Join us at the Video Game Station and witness the power of coding and creativity as students unleash their imaginations and construct extraordinary game worlds. Prepare to be amazed by the transformative potential of interactive and educational gaming experiences. Let’s celebrate the magic of learning through play!